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ScoringSep 27, 20262 min read

Wides, no-balls, and the free hit

How to enter a wide or a no-ball, what counts against the bowler, and why only a run out can stand on the next ball.

Extras are the part of scoring people most often get wrong at the boundary, so here is exactly what the pad does.

Wide

  1. Tap Wd. The sheet starts at 0 runs.
  2. Tap + once for each run: 1 is a plain wide (“1wd”), 3 is a wide that ran two more, and so on, up to 6.
  3. Tap Confirm.

The runs go to the batting side’s total and against the bowler. A wide is not a legal ball, so it does not use up one of the six in the over — the bowler bowls it again.

No-ball

  1. Tap Nb.
  2. Choose why it was called: Front foot or Waist high. This is saved with the ball and used in the commentary.
  3. The +1 penalty is added for you. Use + for any extra runs beyond that one; the sheet shows the total (for example Total 3).
  4. Toggle Run out if the batter was run out on the no-ball. Only completed runs count, and the 1 penalty run is added on top.
  5. Tap Confirm.

A no-ball is also not a legal ball, and the runs — penalty included — count against the bowler.

The free hit

The ball after a no-ball is a free hit. On a free hit only a run out can stand: the pad narrows the Wicket sheet to Run out (free hit), and any other dismissal is not offered. Runs are scored as normal.

How extras show up

The scorecard has an extras line for each innings, broken down into wides and no-balls, and the over chips show extras in blue (Wd, Nb) so a glance tells you which deliveries did not count.