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FormatsSep 12, 2026Updated Sep 27, 20262 min read

Target, Head to Head, and Double header

Three styles for tennis-ball county cricket — not a fixed 11-a-side game. How each one is played, who wins, and what you set on create and on Let’s Play.

County cricket here is the local game: a society ground, a lane, a corporate pitch. Create locks small sides — 1 or 2 a side — rather than a fixed 11 vs 11. There are three styles, and every match card on the website shows the style, the side counts, and the ball type so a 1 vs 2 game is never mistaken for a full-side one.

Target

A chase. Create offers 1 vs 1, 1 vs 2, or 2 vs 2. There is one innings and a target set on Let’s Play. The batting side wins by reaching the target before the overs or wickets run out — the result reads “won by N wickets”, counting the wickets in hand. If they fall short, the other side wins by the runs they missed by. Between overs the scorer picks who bats and who bowls; nobody is locked into a role for the whole match.

Head to Head

Always 1 vs 1, over two innings. Both players bat and both bowl. The highest individual total wins; if the totals are equal the result is “Match drawn”. The second innings chases the first innings total plus one, and the live board shows what is needed.

Double header

Two innings, and the highest side total wins. Create offers 2 vs 2 or 1 vs 2 — sides do not have to be even. Roles can switch between overs the same way as Target. Equal totals give “Match tied”.

What you set, and when

  • On create: the style and side size, hard or soft tennis ball, turf, cement, or soil pitch, the ground, the players, and an optional scorer and streamer.
  • On Let’s Play, just before Start scoring: overs, extra balls (0–5, for a length like 5.2), wickets, fielders, the toss, and the target on a chase. Defaults are five overs, five wickets, and five fielders.